Cybersports disciplines are extremely popular in the betting market. Raffle from bookmakers on the majors from event to event only increases, the number of disciplines, thanks to the creation of new games, is constantly growing, and the preparedness of professional players in our time has reached the limit. The disciplines in this material are ranked by the amount of prize money given to the winners of major events.
10. Heroes of the Storm
Компания Blizzard в 2015-м году выпустила свой аналог Dota 2, который так и не выстрелил на рынке. Несмотря Blizzard released its Dota 2 counterpart in 2015, which never really took off in the market. Despite the low ratings, the creators of the game initially invested in the project. So prizes for the majors in the early years of the discipline reached two million dollars. But in 2018, tournament sponsorship stopped. Interest in the discipline also faded, and the total prize pool for all events was $18 million.
9. Arena of Valor
Five years ago, it was hard to imagine that mobile games would go side-by-side with PC games. Arena of Valor – the development of Tencent Games, which is an analogue of League of Legends. Major tournaments for the mobile game are held annually, with a prize pool of $23 million.
8. Hearthstone
Organizers of tournaments on the main card game on personal computers were able to make the winners of tournaments happy for 24 million dollars. And this amount is sure to grow, as interest in the Blizzard product does not fade.
7. PUBG
The progenitor of the battle royale sub-genre has slightly declined compared to the year of the game’s release. Emerging on the cybersports scene battle royale disciplines easily replace PLAYERUNKNOW’S BATTLEGROUND, but in the top game with 25 million in prize money is still there.
6. Overwatch
A sequel to Blizzard’s outdated shooter could supplant this cyber sports discipline. The first part has been progressing for five years – Overwatch League was created, and the game has gained the most popularity in the United States. The prize money of the discipline’s events is impressive – since the end of 2016, the organizers have allocated $26 million.
5. StarCraft II
The very case when the continuation of something legendary was happily received by fans. The mechanics of the first StarCraft became hopelessly outdated, so in 2010 Blizzard released the second part of the game. Oriented on the South Korean audience, the discipline instantly poached the majority of the fanbase, which provided their favorite teams with an income of 34 million dollars.
4. League of Legends
The main competitor for the market leader in the MOBA genre generates a huge stream of money on various add-ons to the game. But in cybersports, despite the big profits, League of Legends loses significantly to Dota 2. Due to the lack of interest in the game from European users, LoL has only 82 million prize money in major tournaments.
3. Fortnite
Игра, совершенно спокойно вытеснившая PUBG с почетного первого места среди всех баттл-роялей. Fortnite A game that quietly pushed PUBG out of the first place of all Battle Royale titles. Fortnite attracts a young audience with its colorful, arcade-like nature and distinctive feature in the form of fast construction of fortifications. 99 million in prize money since 2017 is an incredible success for Epic Games’ main brainchild.
2. CS:GO
Counter Strike 1.6 and Counter Strike: Source had to have a logical continuation. And in 2012, Valve released Counter Strike: Global Offensive. For a long time, the eSports organizations didn’t like the conditions put forward by Valve – the winners of the tournaments received less than the winners of the Dota 2 events. But with the development of the discipline came the money. Creators of CS:GO tournaments paid 110 million dollars to their participants.
1. Dota 2
Только один International по призовым перебивает любую киберспортивную дисциплину в топе. Valve захватили International alone outbids any cybersports discipline in the top prize money. Valve captured the MOBA game market, along the way creating the most popular game of a generation. 230 million dollars is paid to teams by the organizers, and this amount is increasing every year even despite the discipline’s online slump.